L O A D I N G

Hello ! šŸ¦Ž... I make

Game Tools & Architectures

I’m Toinon, an uncompromising team-player, working cheerfully while charting out the way forward in order to make projects happen.

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ā—‰ Last Position

Development Supervisor

ā—‰ Main Tools

C# & Unity

ā—‰ Languages

English, French

Featured Projects

Here's a curated collection of my Work. There are some recent and relevant ones, and other personal project I just wanted to share. I've had the opportunity to work on a variety of tasks and subjects, and I'd be happy to answer any question you may have on those !

Roles

You can find below the different roles I took while working, with a little bit of added context and feels.

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Software Architect

I've designed, documented, implemented and often redesigned a handful of game systems and architectures, mostly in a C# .Net environment. I lack experience on Networking and performance-sensitive systems, but have work experience with GUI heavy projects.

I really enjoy the intersection between reasoning about complex systems and promoting a tailormade, efficient solution.

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Game Tool Developer

Most of the tools I developped were game-specific, and most of those were made in Unity Engine. I've made level-creation tools, art assisting tools and content administration tools, but not many real-time-oriented tools yet.

Tool development is what I love the most, in part because it scratches my itch to serve my coworkers.

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Gameplay Programmer

As a gameplay programmer, I have way more experience on turn-based, discrete and systemic games than I have on control-based games. Despite being quite slow when it comes to pure geometry or math, I am proficient on ui programming and implementations of complex game mechanics.

I'm the most useful when assisting a "primary" developer, either paving the way or cleaning up the mess.

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UI & UX Designer

I have an intermediate level of training in UI/UX. I am capable of thumbnailing interactions, producing mockups and wireframes. I am aware about the need for inclusive design, and participated in efforts to make game UIs accomodate to the largest public possible.

I'd describe myself as a UI/UX enthousiast, and I often find the field to be under-appreciated.

Education

Master in Game Programming & Management

Rubika -Valenciennes | 2022 - 2024

Specialised in Tools dev. & game code Architecture. Studied UI/UX with a focus on accessibility, and Team Management & processes.

Bachelor in Game Programming

Rubika -Valenciennes | 2019 - 2022

Started of by studying game-design, and switched for a game programming curriculum in third year.

High scool Diploma

Louis-Paster High-School | 2018

Specialty in Science (Biology / Earth and Life )

Experience.

DEVELOPMENT SUPERVISOR

PocketKnife Interactive | 2024 - Current

Management of a team of 3, responsible for technical decisions. Supervised processes methodology & quality-assurance..

TOOL DEVELOPER INTERN

PocketKnife Interactive | 2023

Development and deployment of a suite of game content tools in Unity. Played a part on usual development & architecture.

TUTORING

Self-employed | 2022

One-on-one tutoring intended for adults wanting to try-out game development (hourly-basis).

Top Skills

Architecture

Learning

Unity Expertise

C#

Tooling

Turn-based Gameplay

UI/UX

Teaching

Documentation

Tools

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C# & .NET

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WRITER

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DRAW IO

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PEN & PAPER

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GODOT